Invade and Persuade II
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America. The greatest country in the universe. But other countries threaten our freedom. They have our oil. It’s time to take it back.
— Introduction — presentation Invade and Persuade II is an arcade minigame released in 1992. It is available for one player in the Master Penthouse and the Arcade in Grand Theft Auto Online. humorously, it is sponsored by RON Oil .
The game takes the form of a side-scrolling Shoot ’em up. When starting the game, it informs the musician that while America is the greatest nation in the population, early countries threaten its exemption, as they have America ‘s petroleum ; and how it is time to take it back. The player controls an american tank and needs to get to the end of the stage, where large quantities of oil are found. While the tank moves by itself. the player can move him left or correct along the screen ; it can besides jump, which helps navigating the terrain and dodging enemies and their weapons. The tank besides shoots automatically, but the actor can move the barrel up or devour to shoot in different directions. score is presented in dollars ; killing enemies, claiming petroleum barrels, and collecting money pickup increases the amount. The tank car starts each stage with a fully health bar and three extra lives. While the health barroom is comprised of 20 bars ; each hit will deplete four. If the tank is hit while on four bars, it will drop down to a individual bolshevik bar – the tank will start smoke and a sound indicating the low health will be played. Any far price to the cooler will destroy it, and the tank will either be respawned or the game will end, depending on whether or not there are extra lives left. After the game ends, the actor is prompted to input their initials .
Enemies and Hazards
Along the way, different types of enemies and other hazards need to be destroyed or avoided. Smaller amounts of oil can besides be collected, which give supernumerary points and a little speed increase. The enemies in each deputation are the lapp type, but take on unlike appearances depending on the location. The types of enemies and hazards the tank will encounter are :
- Ground enemies
- Flying enemies
- Downed bombers
- Czech hedgehogs
- Raised terrain
The ground enemies will shoot rounds horizontally to the leave, while flying enemies shoot at an estimate angle of 45° to the leave. The ground units remain stationary and can either be destroyed or simply jumped over ; the flying units will finally exit to the exit of the screen if they are not destroyed. The projectiles of these enemies can be destroyed. Bombers travel from the justly of the screen to the left, dropping barrels as they fly past ; these will harm the tank. Both the barrels and the jet can be destroyed. Both downed bombers and Czech hedgehogs will harm the tank if it comes into liaison with them, the erstwhile can either be destroyed or jumped over, but the latter can not be destroyed. Pits must be avoided by jumping over them ; if the cooler falls into one, a life sentence is lost. Raised terrain works in a similar manner to pits ; if the player fails to jump onto the raise area and rather crashes into the side, the tank will be destroyed immediately .
At times, pickups will drop from the sky, which the player can either pick up or avoid. These are :
- Homing Rockets
- Plasma Cannon
- Triple Fire
- Extra Life
- Nuclear Strike
- Communism Pickup (Powerdown)
The flamethrower spits a continuous stream of flames, while the plasma cannon emits a continuous blasphemous line in the barrel ‘s direction. If there are enemies near the one being hit by the plasma, the shine may break and travel to the other enemies, damaging them angstrom well. Homing rockets are slower firing rockets that have a moderate home ability. Triple fire triples the firing rate of the standard ammunition used by the tank car. The armor pickup increases the current health by 20 % ( one hit detail ), or gives the player an extra life if the health bar is already fully. The harbor powerup grants the tank immunity to a single hazard – falling into pits or crashing into the sides of raised platforms still instantaneously destroy the tank. The extra life pickup gives an extra life and the money pickup awards an extra $ 10,000 to the entire score. The nuclear assume pickup destroys any all enemies and early harmful entities on screen, while the communism pickup harms the cooler, depleting one strike decimal point. The mystery pickup gives the actor a random powerup .
There are four main missions, and a bonus fifth one, each taking place in a unlike country and each having increased trouble from the last .
- Mission I – Middle East
Don’t let the 120 degree heat and sandstorms stop you. Get that oil! It belongs to America. Move out!
— Mission briefing — Mission briefing This is the easiest mission in the game. The setting is a huge desert with many anoint wells and the occasional haven. The ground enemies are mechanical camels with a gun enclosure in space of the camel ‘s bulge. The flying enemies and bombers have an olive green and grey color palette. The tank has to travel 100 kilometres .
Briefing . prime enemy . Flying enemy . Bomber . Downed bomber . Czech porcupine . Pit .
- Mission II – Russia
Well done, Soldier! Now time to kick some commie butt. Bring that oil back to the good ol’ USA where it belongs!
— Mission briefing — Mission brief The background of this stage depicts a large concrete wall with barbed wire on circus tent. Behind it, there are many cathedrals, which are based on St. Basil ‘s Cathedral, and petroleum wells. The land enemies are ushanka-wearing mechanical polar bears with a minigun strapped to them. The flying enemies and bombers have a crimson and grey semblance pallet with the jaundiced hammer and sickle symbol. This is the only mission with no down bombers. The tank has to travel 150 kilometres .
Briefing . grate enemy . Flying enemy . Bomber . Czech porcupine . Pit .
- Mission III – China
Now to the far east. They’re fierce fighters, so watch out! Bring it back home so we can burn it the American way.
— Mission briefing — Mission brief The background depicts a large wall – the Great Wall of China, behind which there are oil wells situated on mountains. On some mountains, there are traditional chinese houses with oil wells penetrating the roof. The grate enemies are lesser panda with tanks. The flying enemies and bombers have a green and grey colour palette with red stars. The pits are hidden until the cooler comes close, after which the grind will crumble, revealing the gap. The tank has to travel 250 kilometres .
Briefing . earth foe . Flying foe . Bomber . Downed bomber . Czech hedgehog . The ground before crumbling, revealing a colliery . The unwrap scar .
- Mission IV – Canada
This is it. Our maple syrup drinking neighbors to the north got a bad case of sticky fingers. Take that oil back!
— Mission briefing — Mission brief This stage depicts a winter setting with houses, barrels of oil, and many oil wells in the setting. The grind enemies are mechanical elk with guns, with the flying enemies and bombers having the canadian flag delivery. The tank has to travel 350 kilometres .
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ground enemy . Flying enemy . Bomber . Downed bomber . Czech porcupine . Pit .
- Lunar Finale
Don’t ask questions, Soldier, we found oil on the Moon! Get it before anyone else does!
— Mission briefing — Mission brief The background is the lunar month ‘s surface with many oil wells scattered all around it. The footing enemies are all four types from the former missions, but all of them wear spacesuit helmets. Flying enemies and bombers are different shades of grey. The tank car has increased fire rate compared to the other four missions. This stage is infinite and the difficulty increases as the tank progresses, and only ends if the tank is destroyed or if the player quits the game .
Briefing . grind foe . prime enemy . grind enemy . ground enemy . Flying foe . Bomber . Downed bomber . Czech porcupine . Pit .
There are five challenges available in this arcade game. special T-shirts will be awarded to the player if they manage to complete them .
- Life Saver
This challenge requires the player to finish a degree with seven or more lives remaining. This is lone possible in missions II, III, and IV. The first base mission does not include enough pickups ( armor and supernumerary lives ) to make this possible, while the Lunar Finale is an space stagecoach. The easiest deputation to try this on is mission II ( Russia ), as it is the easiest of the three and has a satisfactory come of pickups. By avoiding wrong, the actor can pick up two health packs ( which each accord an extra liveliness if health is full ) and an excess animation, resulting in a sum of six lives. The seventh animation has a find of being obtained through the mystery pickup present on the stagecoach. Completing this challenge awards the player the Invade and Persuade Green Tee .
- He Who Controls The Oil
This challenge requires the player to finish the game with a sexual conquest of at least $ 2,000,000. To achieve this, the player must reach the Lunar Finale, as it is not possible to end with this score before then. once this challenge is completed, the player is awarded the Invade and Persuade RON Tee .
- Endless Oil & Unnatural Selection
These two challenges require the player to collect 88 oil barrels and kill 100 animals, respectively. Just like the previous challenge, these two can merely be completed in the Lunar Finale and come naturally as the game progresses. The erstwhile challenge is completed at a distance of 525 kilometres, with the latter being awarded approximately at the lapp time. Completing the challenges awards the player with the Invade and Persuade Oil Tee and invade and Persuade Enemies Tee, respectively .
- Full Moon
This is the hardest challenge in the plot. In order to complete it, the tank car must travel a sum of 3,474 kilometres in the Lunar Finale in a one streak ; this distance is the actual diameter of the Moon. When the difficulty increase, the actor can start alternate over ground enemies and shooting at a 45-degree lean. Quick-firing weapons, such as the plasma cannon and triple fire, should be used, while weapons, such as homing rockets, should by and large be avoided. This challenge is completed after roughly half an hour of gameplay ; after completion, the actor is awarded the Invade and Persuade Tour Tee. After completing all five challenges, the standard cooler is replaced with a golden interpretation with the treble displace upgrade as standard. The actor will besides be awarded with a trophy shaped as pile of gasoline barrels in the Arcade Trophy Case. A copy of this trophy will besides be available in the actor ‘s Penthouse to be used as decoration .
Entering the Konami Code during the title screen will make it so each phase begins with 99 lives rather of lone three. This locks the “ live rescuer ” challenge, meaning the player can not unlock it during runs with this code active. The player besides can not save their score after losing all lives. however, all other challenges can still be completed. The Konami Code for individual platforms is :
- PC: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, RIGHT-MOUSE-CLICK, LEFT-MOUSE-CLICK
- Xbox One: ,, ,, , ,, , ,
- PS4: ,, ,, , ,, , ,
The game on a Retro Arcade Cabinet . The game on an ultramodern Arcade Cabinet . Start screen . Title screen . The introductory text . The bombastic quantities of oil barrels at the end of each stage . Leaderboards .RON Oil Advertisement.
trio fire . Flamethrower . Homing rockets . Plasma cannon . money . Armor . Shield . extra life . nuclear strike . communist pickup . mystery . Adds $ 5,000 to the score . Adds $ 12,500 to the score . Adds $ 25,000 to the score .
Stock weapon . The increase fire rate of the stock cannon in the Lunar Finale . ternary fire.
Flamethrower . Homing rockets . Plasma Cannon .
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